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Call of Duty Vanguard will Launch 5th November 2021

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Call of Duty Vanguard will Launch 5th November 2021.

We now have lots of information about the 2021 Call of Duty Vanguard. Sledgehammer Games developed the game and took place during WWII. It is similar to the previous franchise. 

Players will have the opportunity to play a single-player campaign and some multiplayer features, just like we would expect from an annual franchise.

Call of Duty: Vanguard Single Player Campaign

The game will be set during WWII, as we mentioned earlier. The developer claims that players will “experience pivotal WWII battles through untold stories about multinational heroes who formed Task Force One. 

However, it changed the face of history, setting the stage for Special Forces as it is today.” A single-player story features four soldiers from different backgrounds who unite in combat to change the tide of war.

It was amazing to be able to witness the campaign in action. I still remember the thrill I felt playing. I was able to play Obligations 4 Modern Warfare on my Xbox 360, which is a great sign. 

Call of Duty: Vanguard is the next-gen Call of Duty Engine, demonstrated in action in 2019. Modern Warfare: Call of Duty. We can expect stunning visuals on the Xbox Series X (revision), PS5 (revision), and PC.

Call of Duty: Vanguard Multiplayer

Multiplayer is the glue that holds you on Call of Duty. While single-player stories are fun in Call of Duty games, multiplayer is what keeps you playing. Besides, players will have the ability to explore 20 multiplayer maps at launch. 

However, the fast-paced and frenetic Champion Hill multiplayer mode will be one of the new modes players can experience. Vanguard will see Zombie mode return to COD. Keep checking back for more information about this exciting further online multiplayer FPS action.

After seeing Call of Duty: Vanguard live, we had questions answered by Aaron Halon (Studio Head, Sledgehammer Games), Josh Bridge (Game Director), Sledgehammer Games.

Call of Duty Vanguard will run at 60 frames per second on the current generation consoles (PS5 & Xbox Series X), and what about older consoles?

Josh: We believe 60fps should be the minimum expectation for the core game experience and want it to be accessible on all platforms.

Will vanguard support Next-Gen features such as adaptive trigger and tactile feedback in DuelSense controllers?

Josh: Yes, we’ll write about the Black Ops Cold war. The DualSense is a beautiful product that gives you an immersive experience. It’s like feeling more connected to the game.

Demo footage featured nice fog and smoke particles. They are only for the campaign. Are they available for multiplayer?

Josh: The feeling of immersion is something we talk about a lot. It’s the core of the game, like a blockbuster movie. It’s something that I wanted to do with the whole team, regardless of what mode. It’s well worth it. 

However, the feeling of the weapon’s power makes you feel more realistic. Multiplayer has all visuals and particles. Combat fog is a technology that detects when you are shooting in a space and makes it hazier. 

It indeed defies visual perception, but it ends up being part and parcel of the game. It’s like lighting up a room. You feel more connected, and it makes you feel better.

During the demo, we could see that the character was leaning. Is it possible to count from the edge of a wall or from anywhere else?

Josh: We spent a lot on the feeling of every moment of shooting. What we want is to have more tactical options. We developed a movable mount that allows you to ride on both horizontal and vertical surfaces. 

It gives you the ability to look and shoot while gaming. It’s a great addition to the moment-to-moment gameplay, both in multiplayer and campaign.

Why did Vanguard choose World War II in Vanguard?

Josh: Every game we create is made with passion. We are huge fans of the game. The team will always strive to make a great gaming experience. 

Based on our previous experiences, we felt that we saw something new. At the same time, it’s a different WWII, which still honors and respects those battles. Besides, the idea of the birth and origin of Special Forces is inspiring. 

Meanwhile, it was also exciting because it was a witness release for Call of Duty – this was the source of all sorts of sentiment. For example, how did Task Force 141 come to be?

How did the team find the game’s topic?

David: It is a blessing to have a team of passionate developers. Many of the team members are avid WWII fans. If you walk into the offices of several people, you will see that one of them has books on WWII all over the walls. 

There are many passionate developers on this team. We have been blessed to partner with many incredible consultants. It is because we wanted to be exact. 

We tried to be accurate and authentic. Marty Morgan is our historian adviser, and he is walking an encyclopedia on WWII. He was the former director of the WWII museum in New Orleans and is an expert on the area. 

Tochi Onyebuchi is our Arthur Kingsley writer. He’s amazing. His brilliant brain gave Arthur so many ideas that we wouldn’t have thought of otherwise. Each of our characters does the same. However, we want to be authentic with each character’s voice, in addition to understanding their stories. 

We have amazing women on our creative staff who write for Polina. They bring that perspective and voice to our characters. Thanks to unique talents and extraordinary partners, we have had many opportunities that have allowed us to create an authentic world. 

Although it is a fictional story, we needed to do more to make it genuine and authentic to the WWII experience.

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