Roblox eliminated the “oof” sound effect.
Roblox eliminated the “oof” sound effect: Roblox announced the removal of the adored “oof” sound effect on their official Twitter account. However, developers may utilize the “Oof” sound effect in their game modes. Often used when Roblox Avatars suffer grave injuries or pass away.
The soundbite has been at the center of legal disputes for the last several years, and it looks like the game is now suffering. According to Roblox Twitter, the removal of “oof” caused by a “license problem.”
The “oof” soundbite wasn’t invent by Roblox, which is the root of the legal problems. Instead, the 2000 video game Messiah is where the soundbite first reportedly use.
However, Tommy Tallarico, the sound inventor, wouldn’t publicly express his views on Roblox utilizing their sound until 2019. Tallarico tweeted that although he wasn’t offend by the usage of the sound. He want to compensate.
According to Roblox’s answer, developers might pay $1 or 100 Robux to utilize the soundbite. Although Roblox’s remedy seemed to have resolved the conflict with Tallarico, it turned out to be a short-term fix.
The elimination of the “oof” is likely a part of the Roblox Company’s effort to legitimate the game and increase public acceptance of Roblox. After massive audio cleanses, millions of user-generated sounds from Roblox’s audio collection were privatize back in March.
If the elimination of “oof” has anything to do with Tallarico, Roblox is silent on the subject.
A softer “eh” sound has replaced the previous “oof” soundbite. However, the “eh” sound was not well welcomed by fans in a comparison video that Bloxy News posted on Twitter between the “oof” and “eh” noises.
It’s unclear if the new sound effect will completely replace “oof” moving forward. Or whether the Roblox firm intends to create a brand-new sound effect just for the game. Hopefully, the latter, for the benefit of the gamer.