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Masquerade Bloodhunt’s game mode rotation improves matchmaking.



Masquerade Bloodhunt's game mode rotation improves matchmaking

Masquerade Bloodhunt’s game mode rotation improves matchmaking:  Vampire: The Masquerade Bloodhunt, like many other battle royale games. Includes various playlists to suit players’ interests and tolerance for collaboration. There are queues for solo, duet, and trio. As well as Ranked solo and trio versions.

That’s all well and good, but, as with so many other battle royale games. Vampire: The Masquerade Bloodhunt suffers from slow matching delays due to this stratification of the player population. Sharkmob has implemented game mode rotation to address the issue, which will begin today.

According to a developer blog posted on June 15. This game mode rotation mechanism would cause particular playlists to become regularly unavailable, forcing all Vampire: The Masquerade Bloodhunt players to play together in whichever game modes are available at the time.

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Masquerade Bloodhunt’s game mode rotation improves matchmaking

The Ranked solos queue, for example, is now unavailable but will re-enabled on June 17, replacing another mode. This is a temporary solution, and Sharkmob believes it will improve matching for everyone until a more permanent solution discover or the game’s population becomes large enough to accommodate all match queues at once.

If you’re new to Blood hunt, you may be wondering what this implies for the matchmaking quality of the game. But the truth is that this is a problem in every battle royale game. Competitive games need players to group by server proximity and relative skill to guarantee they are at least somewhat entertaining and fair.

This becomes more difficult when the default lobby size is 45 people. As it is in Vampire: The Masquerade Bloodhunt, and it’s made much more difficult by the fact that the game is so skill-intensive that crossplay between PC and PlayStation 5 players is impossible.

Controller gamers are at a distinct disadvantage, and many understandably avoid mixing with PC players, further slowing matching times.

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While we hope that Vampire: The Masquerade Bloodhunt’s matching issues resolve. It’s difficult to envision a world where all game types are accessible at the same time.

Apex Legends, a battle royale game with comparable lobby sizes, game types. And skill ceilings as Bloodhunt, has more than 45 times the number of players yet suffers from many of the same flaws.

With players often encountering lengthy line times and unpredictable matching. Additionally, having too many game mode choices is not a brilliant idea for these games.

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